I’m not against the idea of a death penalty, but maybe something other than strictly an experience penalty? I’m in the alpha test for Torchlight Frontiers and that game charges you a variable amount of gold depending on the relative convenience of resurrection - for example, you can rez where you died for a higher relative cost, resurrect at the last checkpoint (usually the nearest zone line) for a middle cost, or back in town for the least cost. It discourages taking risks if you actually want to level up at a reasonable rate. I’m personally not a fan of PoE’s current death penalty system where at high levels a death can wipe out hours of grind. Exemple, if you die, your XP go back to 0 for your current level.
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